C#
Experienced in game audio design and implementation sound using Wwise and Unity. Skilled in sound design and editing to create immersive, polished soundscapes. Collaborated on titles like Spirit Mancer and Not Monday Cafe, delivering high-quality audio that elevates player experience.
Composer/Sound Design/Audio Technical Artist.
Game Released
Digital audio workstations
Electronic music production
Music composition
Voiceover direction
Live sound reinforcement
Foley artistry
Sound effects creation
Sound synthesis
Audio middleware experience
Game audio implementation
C#
Unity
Ableton Live
Reaper
Wwise
Fmod
Linux System Admin
Home Lab
IT infrastructure management
Strategy Game
DOTA